Planetary leaders are champions from among your population that have distinguished themselves as the elite of your race. They have dedicated their existence for the sole purpose of protecting and advancing their home world. The abilities of leaders vary as drastically as the number of planets in existence. While some study the art of war others may be capable of bringing a planet to its knees by manipulating the very essence of the universe. It is up to you to decide if you wish to develop your leader into a hacker able jack into the cyber world and wreak havoc on your enemies supply lines or turn him into a deadly assassin capable of eliminating other leaders from existence.

  1. 1. You can create your first leader when you build your Military Academy to level 1. You can create a second leader when your Academy reaches Level 20, or when you obtain a second planet and construct a second Academy there.

  2. You are given 13 points to distribute among 3 main abilities. No ability can go below 9.
    1. Name – assists in identifying your leader (I have typed in Maximus)
    2. Pool – this is where your unassigned ability points rest (you must use them all)
    3. Body – used when attempting skills that require physical exertion
    4. Mind – used to enhance any intellectual skills
    5. Spirit – is used when any meta-physical skills
    6. It may be a good idea to check out the contract’s how to before you decide how to spend your ability points. There you will be able to see the requirements of each contract and what you would like to work towards. Then once you have spread out all your points click “Create”
  3. Once created, you will be able to review and use your leader immediately.
  4. Clicking on your leader’s name to reveal a more detailed view of your leader. You should now see this:
  5. Train: sends you to a page that allows your leader to increase their skills without risk of offending another player.
  6. Contract: sends you to a page allowing you to search the black market for offers from other players to complete various tasks. If you complete them you can be paid in resources and/or game credits. You may also want to complete contracts on your own planet, such as increasing your network or another leader’s abilities.
  7. Assign Leader to Defend – Allows you to assign one of your leaders to serve as the Defensive General and/or Admiral of one of your planets. Once assigned this will automatically boost your army’s defense if you are attacked. A leader can only be on one planet at a time. However, one leader can be both the General and Admiral on any single planet.
  8. Manage Production - Assigning your leader to these areas will boost your production levels. The higher level your leader the better the bonus you will receive.
  9. Skills – This shows your leaders experience points and skill levels. You must train and complete contracts in order for these number to rise.
  10. Inventory – Once you obtain equipment or weapons you can assign them to leaders. These items will improve specific leader capabilities and help insure success when attempting contracts.